// seqdlg.h : header file. This dialog contains options for basing a // custom AppWizard off of a standard AppWizard sequence // // Copyright (c) 1985-1998, Microsoft Corporation. All rights reserved. // // These must match the order of the corresponding radio buttons enum { APWZSEQ_EXE, APWZSEQ_DLL, APWZSEQ_MAX, }; ///////////////////////////////////////////////////////////////////////////// // CSequenceDlg dialog class CSequenceDlg : public CAppWizStepDlg { // Construction public: CSequenceDlg(); // standard constructor virtual BOOL OnDismiss(); // Dialog Data //{{AFX_DATA(CSequenceDlg) enum { IDD = IDD_APWZ_SEQUENCE }; int m_nApwzSeq; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSequenceDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: void SetSeqBitmap(); // Sets m_nSeqBitmap according to options UINT m_nSeqBitmap; // IDB_ of bitmap to show void DefineDefaultLangMacros(); BOOL DefineLangMacros(); void InitLangList(); void EnableLangListbox(BOOL bEnable); CStringList m_strlLanguages; // Generated message map functions //{{AFX_MSG(CSequenceDlg) afx_msg BOOL OnClickedRadio(UINT nID); afx_msg void OnPaint(); virtual BOOL OnInitDialog(); //}}AFX_MSG DECLARE_MESSAGE_MAP() };