// autodriv.cpp : Defines the class behaviors for the application. // // This is a part of the Microsoft Foundation Classes C++ library. // Copyright (C) 1992-1998 Microsoft Corporation // All rights reserved. // // This source code is only intended as a supplement to the // Microsoft Foundation Classes Reference and related // electronic documentation provided with the library. // See these sources for detailed information regarding the // Microsoft Foundation Classes product. #include "stdafx.h" using namespace ACDual; #include "autodriv.h" #include "autoddlg.h" #ifdef _DEBUG #undef THIS_FILE static char BASED_CODE THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CAutoDrivApp BEGIN_MESSAGE_MAP(CAutoDrivApp, CWinApp) //{{AFX_MSG_MAP(CAutoDrivApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CAutoDrivApp construction CAutoDrivApp::CAutoDrivApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CAutoDrivApp object CAutoDrivApp theApp; ///////////////////////////////////////////////////////////////////////////// // CAutoDrivApp initialization BOOL CAutoDrivApp::InitInstance() { Enable3dControls(); if (OleInitialize(NULL) != S_OK) { AfxMessageBox(IDP_OLE_INIT_FAILED); return FALSE; } // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. LoadStdProfileSettings(); // Load standard INI file options (including MRU) CAutoDrivDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; } int CAutoDrivApp::ExitInstance() { OleUninitialize(); return CWinApp::ExitInstance(); }