/*+========================================================================== File: SERVER.CPP Summary: Implementation file for the CServer server-related utility C++ object. This object encapsulates the server's internal control of global server object and lock counts. For a comprehensive tutorial code tour of this module's contents and offerings see the accompanying FRESERVE.TXT file. For more specific technical details on the internal workings see the comments dispersed throughout the module's source code. Classes: CServer. Functions: Origin: 4-5-96: atrent - Editor-inheritance from SERVER.CPP in the DLLSERVE OLE Tutorial Code Sample. ---------------------------------------------------------------------------- This file is part of the Microsoft OLE Tutorial Code Samples. Copyright (C) Microsoft Corporation, 1996. All rights reserved. This source code is intended only as a supplement to Microsoft Development Tools and/or on-line documentation. See these other materials for detailed information regarding Microsoft code samples. THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR PURPOSE. ==========================================================================+*/ /*--------------------------------------------------------------------------- We include WINDOWS.H for all Win32 applications. We include OLE2.H because we will be making calls to the OLE Libraries. We include APPUTIL.H because we will be building this DLL using the convenient Virtual Window and Dialog classes and other utility functions in the APPUTIL Library (ie, APPUTIL.LIB). We include SERVER.H for the object class declarations for the C++ CServer server control object. ---------------------------------------------------------------------------*/ #include "preserve.h" /*--------------------------------------------------------------------------- Implementation the internal CServer C++ object. Used to encapsulate some server data and the methods for Lock and Object count incrementing and decrementing. ---------------------------------------------------------------------------*/ /*M+M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M Method: CServer::CServer Summary: CServer Constructor. Args: void Modifies: . Returns: void M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M-M*/ CServer::CServer(void) { // Zero the Object and Lock counts for this attached process. m_cObjects = 0; m_cLocks = 0; return; } /*M+M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M Method: CServer::~CServer Summary: CServer Destructor. Args: void Modifies: . Returns: void M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M-M*/ CServer::~CServer(void) { return; } /*M+M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M Method: CServer::Lock Summary: Increment the Server's Lock count. Args: void Modifies: . Returns: void M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M-M*/ void CServer::Lock(void) { LONG cLocks; if (OwnThis()) { cLocks = ++m_cLocks; UnOwnThis(); } return; } /*M+M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M Method: CServer::Unlock Summary: Decrement the Server's Lock count. Args: void Modifies: . Returns: void M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M-M*/ void CServer::Unlock(void) { LONG cLocks; if (OwnThis()) { cLocks = --m_cLocks; UnOwnThis(); } return; } /*M+M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M Method: CServer::ObjectsUp Summary: Increment the Server's living Object count. Args: void Modifies: . Returns: void M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M-M*/ void CServer::ObjectsUp(void) { LONG cObjects; if (OwnThis()) { cObjects = ++m_cObjects; UnOwnThis(); } return; } /*M+M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M Method: CServer::ObjectsDown Summary: Decrement the Server's living object count. Args: void Modifies: . Returns: void M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M-M*/ void CServer::ObjectsDown(void) { LONG cObjects; if (OwnThis()) { cObjects = --m_cObjects; UnOwnThis(); } return; } /*M+M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M Method: CServer::CanUnloadNow Summary: Checke if we can unload the server (ie, if there are no longer any living COM objects and no locks. Args: void Modifies: . Returns: HRESULT S_OK if this server can be unloaded. S_FALSE if this server can not be unloaded. M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M-M*/ HRESULT CServer::CanUnloadNow(void) { HRESULT hr = S_FALSE; LONG cObjects, cLocks; if (OwnThis()) { cObjects = m_cObjects; cLocks = m_cLocks; hr = (0L==cObjects && 0L==cLocks) ? S_OK : S_FALSE; UnOwnThis(); } return hr; }