/*+========================================================================== File: SERVER.H Summary: Internal include file for the FRESERVE.DLL server code sample. Contains class declarations, Resource IDs and string macros for internal use in constructing this DLL as a COM component server. Declares the CServer server control object class. For a comprehensive tutorial code tour of this module's contents and offerings see the accompanying FRESERVE.TXT file. For more specific technical details on the internal workings see the comments dispersed throughout the module's source code. Classes: CServer. Functions: none Origin: 4-5-96: atrent - Editor-inheritance from SERVER.H in the DLLSERVE OLE Tutorial Code Sample. ---------------------------------------------------------------------------- This file is part of the Microsoft OLE Tutorial Code Samples. Copyright (C) Microsoft Corporation, 1996. All rights reserved. This source code is intended only as a supplement to Microsoft Development Tools and/or on-line documentation. See these other materials for detailed information regarding Microsoft code samples. THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR PURPOSE. ==========================================================================+*/ #if !defined(SERVER_H) #define SERVER_H // Error-related String Identifiers. #define IDS_ASSERT_FAIL 2200 #ifdef __cplusplus /*C+C+++C+++C+++C+++C+++C+++C+++C+++C+++C+++C+++C+++C+++C+++C+++C+++C+++C+++C Class: CServer Summary: Class to encapsulate control of this COM server (eg, handle Lock and Object counting, encapsulate otherwise global data). Methods: none C---C---C---C---C---C---C---C---C---C---C---C---C---C---C---C---C---C---C-C*/ class CServer : public CThreaded { public: CServer(void); ~CServer(void); // Methods for server lifetime control: object counts and lock counts. void Lock(void); void Unlock(void); void ObjectsUp(void); void ObjectsDown(void); HRESULT CanUnloadNow(void); // A place to store the handle to loaded instance of this DLL module. HINSTANCE m_hDllInst; // A place to store a client's parent window. HINSTANCE m_hWndParent; // Global DLL Server living Object count. LONG m_cObjects; // Global DLL Server Client Lock count. LONG m_cLocks; }; #endif // __cplusplus // Allow other internal FRESERVE modules to get at the globals. extern CServer* g_pServer; #endif // SERVER_H