// SmileyDg.cpp : implementation file // // This is a part of the Microsoft Foundation Classes C++ library. // Copyright (C) 1992-1998 Microsoft Corporation // All rights reserved. // // This source code is only intended as a supplement to the // Microsoft Foundation Classes Reference and related // electronic documentation provided with the library. // See these sources for detailed information regarding the // Microsoft Foundation Classes product. #include "stdafx.h" #include "Smiley.h" #include "SmileyDg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CSmileyDlg dialog CSmileyDlg::CSmileyDlg(CWnd* pParent /*=NULL*/) : CDialog(CSmileyDlg::IDD, pParent) { //{{AFX_DATA_INIT(CSmileyDlg) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); } void CSmileyDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CSmileyDlg) DDX_Control(pDX, IDC_SAD, m_ctlSad); DDX_Control(pDX, IDC_SMILECTRL1, m_ctlSmile); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CSmileyDlg, CDialog) //{{AFX_MSG_MAP(CSmileyDlg) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_WM_LBUTTONDBLCLK() ON_CONTROL(BN_CLICKED, IDC_SAD, OnSad) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CSmileyDlg Event Map BEGIN_EVENTSINK_MAP(CSmileyDlg, CDialog) ON_EVENT(CSmileyDlg, IDC_SMILECTRL1, DISPID_CLICKIN, OnClickIn, VTS_XPOS_PIXELS VTS_YPOS_PIXELS) ON_EVENT(CSmileyDlg, IDC_SMILECTRL1, DISPID_CLICKOUT, OnClickOut, VTS_NONE) END_EVENTSINK_MAP() ///////////////////////////////////////////////////////////////////////////// // CSmileyDlg message handlers BOOL CSmileyDlg::OnInitDialog() { CDialog::OnInitDialog(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon // Set the 'Caption' Property in the CSmileCtl OLE Control. The // SetWindowText API will take care of this for us. m_ctlSmile.SetWindowText(_T("Smile!")); // Set the Value of the Sad Check Button based upon the value of // the 'Sad' property in the CSmileCtl OLE Control. m_ctlSad.SetCheck(m_ctlSmile.GetSad()); // Use the Control's BorderStyle stock property to put a border around // the control using the CWnd::ModifyStyle API. m_ctlSmile.ModifyStyle(0, WS_BORDER); return TRUE; // return TRUE unless you set the focus to a control } void CSmileyDlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CAboutDlg dlgAbout; dlgAbout.DoModal(); } else { CDialog::OnSysCommand(nID, lParam); } } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CSmileyDlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } // The system calls this to obtain the cursor to display while the user drags // the minimized window. HCURSOR CSmileyDlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; } void CSmileyDlg::OnLButtonDblClk(UINT, CPoint) { // Here the Container handles the WM_LBUTTONDBLCLK message where it can // do its own processing. In this case, it sets the BackColor and // ForeColor properties in the control. This handler is only called // when double clicks occur OUTSIDE the control. To handle double // clicks inside the control, have the control fire the stock DblClk // event and then process it in the CSmileyDlg EVENTSINK map. OLE_COLOR backClr = m_ctlSmile.GetBackColor(); OLE_COLOR foreClr = m_ctlSmile.GetForeColor(); // Reverse the Colors! m_ctlSmile.SetBackColor(foreClr); m_ctlSmile.SetForeColor(backClr); } ///////////////////////////////////////////////////////////////////////////// // CSmileyDlg Command Handlers void CSmileyDlg::OnSad() { m_ctlSmile.SetSad((m_ctlSad.GetCheck() != 0)); } ///////////////////////////////////////////////////////////////////////////// // CSmileyDlg Event Handlers // These handlers are called when the user clicks with the mouse inside and // outside the 'face' on the CSmileyCtl OLE Control. BOOL CSmileyDlg::OnClickIn(OLE_XPOS_PIXELS, OLE_YPOS_PIXELS) { // We don't make use of the X and Y coordinates of the mouse click // passed to us by the event so we don't declare parameter variables // for them. // Call the 'Wink' Method in the CSmileCtl OLE Control m_ctlSmile.Wink(TRUE); return TRUE; // We handled the event. No need for futher processing } BOOL CSmileyDlg::OnClickOut() { // Call the 'Wink' Method in the CSmileCtl OLE Control m_ctlSmile.Wink(FALSE); return TRUE; // We handled the event. No need for futher processing }