/*** *loaddll.c - load or free a Dynamic Link Library * * Copyright (c) 1991-1997, Microsoft Corporation. All rights reserved. * *Purpose: * defines _loaddll() and _unloaddll() - load and unload DLL * *******************************************************************************/ #include #include #include #include /*** *int _loaddll(filename) - Load a dll * *Purpose: * Load a DLL into memory * *Entry: * char *filename - file to load * *Exit: * returns a unique DLL (module) handle if succeeds * returns 0 if fails * *Exceptions: * *******************************************************************************/ int __cdecl _loaddll(char * szName) { return ((int)LoadLibrary(szName)); } /*** *int _unloaddll(handle) - Unload a dll * *Purpose: * Unloads a DLL. The resources of the DLL will be freed if no other * processes are using it. * *Entry: * int handle - handle from _loaddll * *Exit: * returns 0 if succeeds * returns DOS error if fails * *Exceptions: * *******************************************************************************/ int __cdecl _unloaddll(int hMod) { if (!FreeLibrary((HANDLE)hMod)) { return ((int)GetLastError()); } return (0); }