// Fig. 20.1: point1.h
// Definition of class Point
#ifndef POINT1_H
#define POINT1_H

#include <iostream>

using std::cout;

#include "shape.h"

class Point : public Shape {
public:
   Point( int = 0, int = 0 );  // default constructor
   void setPoint( int, int );
   int getX() const { return x; }
   int getY() const { return y; }
   virtual void printShapeName() const { cout << "Point: "; }
   virtual void print() const;
private:
   int x, y;   // x and y coordinates of Point
}; // end class Point

#endif                                          



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