// Copyright (C) 1992-1998 Microsoft Corporation // All rights reserved. // // This source code is only intended as a supplement to the // Microsoft Visual C++ Language Reference and related // electronic documentation provided with Microsoft Visual C++. // See these sources for detailed information regarding the // Microsoft Visual C++ product. #if !defined(AFX_STDAFX_H__7A31999A_48C0_11D0_AE70_00C04FD7D06E__INCLUDED_) #define AFX_STDAFX_H__7A31999A_48C0_11D0_AE70_00C04FD7D06E__INCLUDED_ // stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, // but are changed infrequently #define STRICT #define _WIN32_WINNT 0x0400 #define _ATL_APARTMENT_THREADED #include //You may derive a class from CComModule and use it if you want to override //something, but do not change the name of _Module #ifdef _USRDLL extern CComModule _Module; #else class CExeModule : public CComModule { public: LONG Unlock(); DWORD dwThreadID; }; extern CExeModule _Module; #endif #include #include "adosamp.h" // TO DO: Edit import path #pragma message ("TO DO: Add the path to msado10.dll to Tools.Options.Directories.Include Files. This is usually \"c:\\Program Files\\Common Files\\system\\ado\"") #import raw_interfaces_only no_namespace exclude("DataTypeEnum") exclude("ParameterDirectionEnum") //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__7A31999A_48C0_11D0_AE70_00C04FD7D06E__INCLUDED)