// stlcoll.cpp : Implementation of WinMain // Copyright (C) 1992-1998 Microsoft Corporation // All rights reserved. // // This source code is only intended as a supplement to the // Microsoft Visual C++ Language Reference and related // electronic documentation provided with Microsoft Visual C++. // See these sources for detailed information regarding the // Microsoft Visual C++ product. // You will need the NT SUR Beta 2 SDK or VC 4.2 or higher in order to build this // project. This is because you will need MIDL 3.00.15 or higher and new // headers and libs. If you have VC 4.2 or higher installed, then everything should // already be configured correctly. // Note: Proxy/Stub Information // To build a separate proxy/stub DLL, // run nmake -f stlcollps.mak in the project directory. #include "stdafx.h" #include "resource.h" #include "initguid.h" #include "Stlcoll_.h" #define IID_DEFINED #include "stlcoll_i.c" #ifndef _USRDLL LONG CExeModule::Unlock() { LONG l = CComModule::Unlock(); if (l == 0) PostThreadMessage(dwThreadID, WM_QUIT, 0, 0); return l; } CExeModule _Module; #else // _USRDLL CComModule _Module; #endif // _USRDLL BEGIN_OBJECT_MAP(ObjectMap) OBJECT_ENTRY(CLSID_CStlMaps, CStlMaps) OBJECT_ENTRY(CLSID_CStlMapStringToMyObject, CStlMapStringToMyObject) OBJECT_ENTRY(CLSID_CStlMapDWordToMyStruct, CStlMapDWordToMyStruct) OBJECT_ENTRY(CLSID_CStlMapStringToString, CStlMapStringToString) OBJECT_ENTRY(CLSID_CStlLists, CStlLists) OBJECT_ENTRY(CLSID_CStlArrays, CStlArrays) OBJECT_ENTRY(CLSID_CStlDWordArray, CStlDWordArray) END_OBJECT_MAP() #ifndef _USRDLL LPCTSTR FindOneOf(LPCTSTR p1, LPCTSTR p2) { while (*p1 != NULL) { LPCTSTR p = p2; while (*p != NULL) { if (*p1 == *p++) return p1+1; } p1++; } return NULL; } ///////////////////////////////////////////////////////////////////////////// // extern "C" int WINAPI _tWinMain(HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/, LPTSTR lpCmdLine, int /*nShowCmd*/) { lpCmdLine = GetCommandLine(); //this line necessary for _ATL_MIN_CRT HRESULT hRes = CoInitialize(NULL); // If you are running on NT 4.0 or higher you can use the following call // instead to make the EXE free threaded. // This means that calls come in on a random RPC thread // HRESULT hRes = CoInitializeEx(NULL, COINIT_MULTITHREADED); _ASSERTE(SUCCEEDED(hRes)); _Module.Init(ObjectMap, hInstance); _Module.dwThreadID = GetCurrentThreadId(); TCHAR szTokens[] = _T("-/"); int nRet = 0; BOOL bRun = TRUE; LPCTSTR lpszToken = FindOneOf(lpCmdLine, szTokens); while (lpszToken != NULL) { if (lstrcmpi(lpszToken, _T("UnregServer"))==0) { _Module.UpdateRegistryFromResource(IDR_Stlcoll, FALSE); nRet = _Module.UnregisterServer(); bRun = FALSE; break; } if (lstrcmpi(lpszToken, _T("RegServer"))==0) { _Module.UpdateRegistryFromResource(IDR_Stlcoll, TRUE); nRet = _Module.RegisterServer(TRUE); bRun = FALSE; break; } lpszToken = FindOneOf(lpszToken, szTokens); } if (bRun) { hRes = _Module.RegisterClassObjects(CLSCTX_LOCAL_SERVER, REGCLS_MULTIPLEUSE); _ASSERTE(SUCCEEDED(hRes)); MSG msg; while (GetMessage(&msg, 0, 0, 0)) DispatchMessage(&msg); _Module.RevokeClassObjects(); } CoUninitialize(); return nRet; } #else // _USRDLL class CStlcollApp : public CWinApp { public: virtual BOOL InitInstance(); virtual int ExitInstance(); }; CStlcollApp theApp; BOOL CStlcollApp::InitInstance() { _Module.Init(ObjectMap, m_hInstance); return CWinApp::InitInstance(); } int CStlcollApp::ExitInstance() { _Module.Term(); return CWinApp::ExitInstance(); } ///////////////////////////////////////////////////////////////////////////// // Used to determine whether the DLL can be unloaded by OLE STDAPI DllCanUnloadNow(void) { AFX_MANAGE_STATE(AfxGetStaticModuleState()); return (AfxDllCanUnloadNow()==S_OK && _Module.GetLockCount()==0) ? S_OK : S_FALSE; } ///////////////////////////////////////////////////////////////////////////// // Returns a class factory to create an object of the requested type STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv) { return _Module.GetClassObject(rclsid, riid, ppv); } ///////////////////////////////////////////////////////////////////////////// // DllRegisterServer - Adds entries to the system registry STDAPI DllRegisterServer(void) { // registers object, typelib and all interfaces in typelib return _Module.RegisterServer(TRUE); } ///////////////////////////////////////////////////////////////////////////// // DllUnregisterServer - Removes entries from the system registry STDAPI DllUnregisterServer(void) { _Module.UnregisterServer(); return S_OK; } #endif //_USRDLL