// mutexes.cpp : Defines the class behaviors for the application. // // This is a part of the Microsoft Foundation Classes C++ library. // Copyright (C) 1992-1998 Microsoft Corporation // All rights reserved. // // This source code is only intended as a supplement to the // Microsoft Foundation Classes Reference and related // electronic documentation provided with the library. // See these sources for detailed information regarding the // Microsoft Foundation Classes product. // // This sample application is derived from the Mutex application // distributed with Jeffrey Richter's "Advanced Windows" programming book // (Microsoft Press). See the book for more information about Win32 // programming topics, including thread synchronization. #include "stdafx.h" #include "mutexes.h" #include "mutexdlg.h" #ifdef _DEBUG #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CMutexesApp BEGIN_MESSAGE_MAP(CMutexesApp, CWinApp) //{{AFX_MSG_MAP(CMutexesApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CMutexesApp construction CMutexesApp::CMutexesApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CMutexesApp object CMutexesApp theApp; ///////////////////////////////////////////////////////////////////////////// // CMutexesApp initialization BOOL CMutexesApp::InitInstance() { // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. Enable3dControls(); LoadStdProfileSettings(); // Load standard INI file options (including MRU) CMutexesDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; }