// Wizard97.cpp : Defines the class behaviors for the application. // // This is a part of the Microsoft Foundation Classes C++ library. // Copyright (C) 1992-1998 Microsoft Corporation // All rights reserved. // // This source code is only intended as a supplement to the // Microsoft Foundation Classes Reference and related // electronic documentation provided with the library. // See these sources for detailed information regarding the // Microsoft Foundation Classes product. #include "stdafx.h" #include "Wizard97.h" #include "WizSheet.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CWizard97App BEGIN_MESSAGE_MAP(CWizard97App, CWinApp) //{{AFX_MSG_MAP(CWizard97App) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CWizard97App construction CWizard97App::CWizard97App() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CWizard97App object CWizard97App theApp; static BOOL Is256ColorSupported() { BOOL bRetval = FALSE; // return TRUE if screen deivce supports 256 colors or better HDC hdc = GetDC(NULL); if (hdc != NULL) { if(GetDeviceCaps(hdc, BITSPIXEL) >= 8) bRetval = TRUE; ReleaseDC(NULL, hdc); } return bRetval; } ///////////////////////////////////////////////////////////////////////////// // CWizard97App initialization BOOL CWizard97App::InitInstance() { // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif CBitmap bmpWatermark; CBitmap bmpHeader; if (Is256ColorSupported()) { VERIFY(bmpWatermark.LoadBitmap(IDB_WATERMARK256)); VERIFY(bmpHeader.LoadBitmap(IDB_BANNER256)); } else { VERIFY(bmpWatermark.LoadBitmap(IDB_WATERMARK16)); VERIFY(bmpHeader.LoadBitmap(IDB_BANNER16)); } CWizard97Sheet dlg(IDS_SAMPLEWIZARD, NULL, 0, bmpWatermark, NULL, bmpHeader); dlg.m_psh.hInstance = ::GetModuleHandle(NULL); m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; }