// autoddlg.cpp : implementation file // // This is a part of the Microsoft Foundation Classes C++ library. // Copyright (C) 1992-1998 Microsoft Corporation // All rights reserved. // // This source code is only intended as a supplement to the // Microsoft Foundation Classes Reference and related // electronic documentation provided with the library. // See these sources for detailed information regarding the // Microsoft Foundation Classes product. #include "stdafx.h" #include "autodriv.h" #include "autoclik.h" #include "autoddlg.h" #ifdef _DEBUG #undef THIS_FILE static char BASED_CODE THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CAutoDrivDlg dialog CAutoDrivDlg::CAutoDrivDlg(CWnd* pParent /*=NULL*/) : CDialog(CAutoDrivDlg::IDD, pParent) { //{{AFX_DATA_INIT(CAutoDrivDlg) m_szText = _T(""); m_x = 0; m_y = 0; //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); } void CAutoDrivDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAutoDrivDlg) DDX_Text(pDX, IDC_EDITTEXT, m_szText); DDX_Text(pDX, IDC_EDITX, m_x); DDX_Text(pDX, IDC_EDITY, m_y); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAutoDrivDlg, CDialog) //{{AFX_MSG_MAP(CAutoDrivDlg) ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_BN_CLICKED(IDC_CLOSE, OnClose) ON_WM_CREATE() ON_BN_CLICKED(IDC_ANIMATE_XY, OnAnimateXY) ON_BN_CLICKED(IDC_ANIMATEPOS, OnAnimatePos) ON_BN_CLICKED(IDC_SETALL, OnSetAll) ON_BN_CLICKED(IDC_SETPOS, OnSetPosition) ON_BN_CLICKED(IDC_SETTEXT, OnSetText) ON_BN_CLICKED(IDC_SETX, OnSetX) ON_BN_CLICKED(IDC_SETY, OnSetY) ON_BN_CLICKED(IDC_REFRESH, OnRefresh) ON_BN_CLICKED(IDC_GETALL, OnGetAll) ON_BN_CLICKED(IDC_GETPOS, OnGetPosition) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CAutoDrivDlg message handlers BOOL CAutoDrivDlg::OnInitDialog() { CDialog::OnInitDialog(); CenterWindow(); // TODO: Add extra initialization here return TRUE; // return TRUE unless you set the focus to a control } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CAutoDrivDlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } // The system calls this to obtain the cursor to display while the user drags // the minimized window. HCURSOR CAutoDrivDlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; } int CAutoDrivDlg::OnCreate(LPCREATESTRUCT lpCreateStruct) { if (CDialog::OnCreate(lpCreateStruct) == -1) return -1; // fail if (!m_autoClikObject.CreateDispatch(_T("AutoClick.Document"))) { AfxMessageBox(IDP_CANNOT_CREATE_AUTOCLIK); return -1; // fail } m_autoClikObject.ShowWindow(); return 0; // success } void CAutoDrivDlg::OnClose() { EndDialog(0); } void CAutoDrivDlg::OnAnimateXY() { for (short i = 10; i <= 100; i += 5) { m_autoClikObject.SetX(i); m_autoClikObject.SetY(i); } } void CAutoDrivDlg::OnAnimatePos() { CClikPoint point; LPDISPATCH lpPointDiaptch = m_autoClikObject.GetPosition(); point.AttachDispatch(lpPointDiaptch); for (short i = 10; i <= 100; i += 5) { point.SetX(i); point.SetY(i); m_autoClikObject.SetPosition(lpPointDiaptch); } } void CAutoDrivDlg::OnSetAll() { UpdateData(TRUE); m_autoClikObject.SetAllProps((short)m_x, (short)m_y, m_szText); } void CAutoDrivDlg::OnSetPosition() { CClikPoint point; point.AttachDispatch(m_autoClikObject.GetPosition()); UpdateData(TRUE); point.SetX((short)m_x); point.SetY((short)m_y); m_autoClikObject.SetPosition(point.m_lpDispatch); } void CAutoDrivDlg::OnSetText() { UpdateData(TRUE); m_autoClikObject.SetText(m_szText); } void CAutoDrivDlg::OnSetX() { UpdateData(TRUE); m_autoClikObject.SetX((short)m_x); } void CAutoDrivDlg::OnSetY() { UpdateData(TRUE); m_autoClikObject.SetY((short)m_y); } void CAutoDrivDlg::OnRefresh() { m_autoClikObject.RefreshWindow(); } void CAutoDrivDlg::OnGetAll() { m_x = m_autoClikObject.GetX(); m_y = m_autoClikObject.GetY(); m_szText = m_autoClikObject.GetText(); UpdateData(FALSE); } void CAutoDrivDlg::OnGetPosition() { CClikPoint point; point.AttachDispatch(m_autoClikObject.GetPosition()); m_x = point.GetX(); m_y = point.GetY(); UpdateData(FALSE); }