//+------------------------------------------------------------------------- // // Microsoft Windows // Copyright 1995 - 1996 Microsoft Corporation. All Rights Reserved. // // File: oleacc.h // //-------------------------------------------------------------------------- #ifndef _OLEACC_H_ #define _OLEACC_H_ // PROPERTIES: Hierarchical #define DISPID_ACC_PARENT (-5000) #define DISPID_ACC_CHILDCOUNT (-5001) #define DISPID_ACC_CHILD (-5002) // PROPERTIES: Descriptional #define DISPID_ACC_NAME (-5003) #define DISPID_ACC_VALUE (-5004) #define DISPID_ACC_DESCRIPTION (-5005) #define DISPID_ACC_ROLE (-5006) #define DISPID_ACC_STATE (-5007) #define DISPID_ACC_HELP (-5008) #define DISPID_ACC_HELPTOPIC (-5009) #define DISPID_ACC_KEYBOARDSHORTCUT (-5010) #define DISPID_ACC_FOCUS (-5011) #define DISPID_ACC_SELECTION (-5012) #define DISPID_ACC_DEFAULTACTION (-5013) // METHODS #define DISPID_ACC_SELECT (-5014) #define DISPID_ACC_LOCATION (-5015) #define DISPID_ACC_NAVIGATE (-5016) #define DISPID_ACC_HITTEST (-5017) #define DISPID_ACC_DODEFAULTACTION (-5018) #ifndef __MKTYPLIB__ // CONSTANTS // // Input to DISPID_ACC_NAVIGATE // #define NAVDIR_MIN 0x00000000 #define NAVDIR_UP 0x00000001 #define NAVDIR_DOWN 0x00000002 #define NAVDIR_LEFT 0x00000003 #define NAVDIR_RIGHT 0x00000004 #define NAVDIR_NEXT 0x00000005 #define NAVDIR_PREVIOUS 0x00000006 #define NAVDIR_FIRSTCHILD 0x00000007 #define NAVDIR_LASTCHILD 0x00000008 #define NAVDIR_MAX 0x00000009 // Input to DISPID_ACC_SELECT #define SELFLAG_NONE 0x00000000 #define SELFLAG_TAKEFOCUS 0x00000001 #define SELFLAG_TAKESELECTION 0x00000002 #define SELFLAG_EXTENDSELECTION 0x00000004 #define SELFLAG_ADDSELECTION 0x00000008 #define SELFLAG_REMOVESELECTION 0x00000010 #define SELFLAG_VALID 0x0000001F // Output from DISPID_ACC_STATE #define STATE_SYSTEM_UNAVAILABLE 0x00000001 // Disabled #define STATE_SYSTEM_SELECTED 0x00000002 #define STATE_SYSTEM_FOCUSED 0x00000004 #define STATE_SYSTEM_PRESSED 0x00000008 #define STATE_SYSTEM_CHECKED 0x00000010 #define STATE_SYSTEM_MIXED 0x00000020 // 3-state checkbox or toolbar button #define STATE_SYSTEM_READONLY 0x00000040 #define STATE_SYSTEM_HOTTRACKED 0x00000080 #define STATE_SYSTEM_DEFAULT 0x00000100 #define STATE_SYSTEM_EXPANDED 0x00000200 #define STATE_SYSTEM_COLLAPSED 0x00000400 #define STATE_SYSTEM_BUSY 0x00000800 #define STATE_SYSTEM_FLOATING 0x00001000 // Children "owned" not "contained" by parent #define STATE_SYSTEM_MARQUEED 0x00002000 #define STATE_SYSTEM_ANIMATED 0x00004000 #define STATE_SYSTEM_INVISIBLE 0x00008000 #define STATE_SYSTEM_OFFSCREEN 0x00010000 #define STATE_SYSTEM_SIZEABLE 0x00020000 #define STATE_SYSTEM_MOVEABLE 0x00040000 #define STATE_SYSTEM_SELFVOICING 0x00080000 #define STATE_SYSTEM_FOCUSABLE 0x00100000 #define STATE_SYSTEM_SELECTABLE 0x00200000 #define STATE_SYSTEM_LINKED 0x00400000 #define STATE_SYSTEM_TRAVERSED 0x00800000 #define STATE_SYSTEM_MULTISELECTABLE 0x01000000 // Supports multiple selection #define STATE_SYSTEM_EXTSELECTABLE 0x02000000 // Supports extended selection #define STATE_SYSTEM_ALERT_LOW 0x04000000 // This information is of low priority #define STATE_SYSTEM_ALERT_MEDIUM 0x08000000 // This information is of medium priority #define STATE_SYSTEM_ALERT_HIGH 0x10000000 // This information is of high priority #define STATE_SYSTEM_VALID 0x1FFFFFFF // Output from DISPID_ACC_ROLE #define ROLE_SYSTEM_TITLEBAR 0x00000001 #define ROLE_SYSTEM_MENUBAR 0x00000002 #define ROLE_SYSTEM_SCROLLBAR 0x00000003 #define ROLE_SYSTEM_GRIP 0x00000004 #define ROLE_SYSTEM_SOUND 0x00000005 #define ROLE_SYSTEM_CURSOR 0x00000006 #define ROLE_SYSTEM_CARET 0x00000007 #define ROLE_SYSTEM_ALERT 0x00000008 #define ROLE_SYSTEM_WINDOW 0x00000009 #define ROLE_SYSTEM_CLIENT 0x0000000A #define ROLE_SYSTEM_MENUPOPUP 0x0000000B #define ROLE_SYSTEM_MENUITEM 0x0000000C #define ROLE_SYSTEM_TOOLTIP 0x0000000D #define ROLE_SYSTEM_APPLICATION 0x0000000E #define ROLE_SYSTEM_DOCUMENT 0x0000000F #define ROLE_SYSTEM_PANE 0x00000010 #define ROLE_SYSTEM_CHART 0x00000011 #define ROLE_SYSTEM_DIALOG 0x00000012 #define ROLE_SYSTEM_BORDER 0x00000013 #define ROLE_SYSTEM_GROUPING 0x00000014 #define ROLE_SYSTEM_SEPARATOR 0x00000015 #define ROLE_SYSTEM_TOOLBAR 0x00000016 #define ROLE_SYSTEM_STATUSBAR 0x00000017 #define ROLE_SYSTEM_TABLE 0x00000018 #define ROLE_SYSTEM_COLUMNHEADER 0x00000019 #define ROLE_SYSTEM_ROWHEADER 0x0000001A #define ROLE_SYSTEM_COLUMN 0x0000001B #define ROLE_SYSTEM_ROW 0x0000001C #define ROLE_SYSTEM_CELL 0x0000001D #define ROLE_SYSTEM_LINK 0x0000001E #define ROLE_SYSTEM_HELPBALLOON 0x0000001F #define ROLE_SYSTEM_CHARACTER 0x00000020 #define ROLE_SYSTEM_LIST 0x00000021 #define ROLE_SYSTEM_LISTITEM 0x00000022 #define ROLE_SYSTEM_OUTLINE 0x00000023 #define ROLE_SYSTEM_OUTLINEITEM 0x00000024 #define ROLE_SYSTEM_PAGETAB 0x00000025 #define ROLE_SYSTEM_PROPERTYPAGE 0x00000026 #define ROLE_SYSTEM_INDICATOR 0x00000027 #define ROLE_SYSTEM_GRAPHIC 0x00000028 #define ROLE_SYSTEM_STATICTEXT 0x00000029 #define ROLE_SYSTEM_TEXT 0x0000002A // Editable, selectable, etc. #define ROLE_SYSTEM_PUSHBUTTON 0x0000002B #define ROLE_SYSTEM_CHECKBUTTON 0x0000002C #define ROLE_SYSTEM_RADIOBUTTON 0x0000002D #define ROLE_SYSTEM_COMBOBOX 0x0000002E #define ROLE_SYSTEM_DROPLIST 0x0000002F #define ROLE_SYSTEM_PROGRESSBAR 0x00000030 #define ROLE_SYSTEM_DIAL 0x00000031 #define ROLE_SYSTEM_HOTKEYFIELD 0x00000032 #define ROLE_SYSTEM_SLIDER 0x00000033 #define ROLE_SYSTEM_SPINBUTTON 0x00000034 #define ROLE_SYSTEM_DIAGRAM 0x00000035 #define ROLE_SYSTEM_ANIMATION 0x00000036 #define ROLE_SYSTEM_EQUATION 0x00000037 #define ROLE_SYSTEM_BUTTONDROPDOWN 0x00000038 #define ROLE_SYSTEM_BUTTONMENU 0x00000039 #define ROLE_SYSTEM_BUTTONDROPDOWNGRID 0x0000003A #define ROLE_SYSTEM_WHITESPACE 0x0000003B #define ROLE_SYSTEM_PAGETABLIST 0x0000003C #define ROLE_SYSTEM_CLOCK 0x0000003D //////////////////////////////////////////////////////////////////////////// // IAccessible definition // // #define NO_ACCESSIBLE_INTERFACE if you need to include multiple header // files that define the IAccessible interface. #ifdef NO_ACCESSIBLE_INTERFACE interface IAccessible; #else #undef INTERFACE #define INTERFACE IAccessible DEFINE_GUID(LIBID_Accessibility, 0x1ea4dbf0, 0x3c3b, 0x11cf, 0x81, 0x0c, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71); DEFINE_GUID(IID_IAccessible, 0x618736e0, 0x3c3d, 0x11cf, 0x81, 0x0c, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71); DECLARE_INTERFACE_(IAccessible, IDispatch) { #ifndef NO_BASEINTERFACE_FUNCS STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID FAR* ppvObj) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; STDMETHOD(GetTypeInfoCount)(THIS_ UINT FAR* pctinfo) PURE; STDMETHOD(GetTypeInfo)(THIS_ UINT itinfo, LCID lcid, ITypeInfo FAR* FAR* pptinfo) PURE; STDMETHOD(GetIDsOfNames)(THIS_ REFIID riid, OLECHAR FAR* FAR* rgszNames, UINT cNames, LCID lcid, DISPID FAR* rgdispid) PURE; STDMETHOD(Invoke)(THIS_ DISPID dispidMember, REFIID riid, LCID lcid, WORD wFlags, DISPPARAMS FAR* pdispparams, VARIANT FAR* pvarResult, EXCEPINFO FAR* pexcepinfo, UINT FAR* puArgErr) PURE; #endif STDMETHOD(get_accParent)(THIS_ IDispatch * FAR* ppdispParent) PURE; STDMETHOD(get_accChildCount)(THIS_ long FAR* pChildCount) PURE; STDMETHOD(get_accChild)(THIS_ VARIANT varChildIndex, IDispatch * FAR* ppdispChild) PURE; STDMETHOD(get_accName)(THIS_ VARIANT varChild, BSTR* pszName) PURE; STDMETHOD(get_accValue)(THIS_ VARIANT varChild, BSTR* pszValue) PURE; STDMETHOD(get_accDescription)(THIS_ VARIANT varChild, BSTR FAR* pszDescription) PURE; STDMETHOD(get_accRole)(THIS_ VARIANT varChild, VARIANT *pvarRole) PURE; STDMETHOD(get_accState)(THIS_ VARIANT varChild, VARIANT *pvarState) PURE; STDMETHOD(get_accHelp)(THIS_ VARIANT varChild, BSTR* pszHelp) PURE; STDMETHOD(get_accHelpTopic)(THIS_ BSTR* pszHelpFile, VARIANT varChild, long* pidTopic) PURE; STDMETHOD(get_accKeyboardShortcut)(THIS_ VARIANT varChild, BSTR* pszKeyboardShortcut) PURE; STDMETHOD(get_accFocus)(THIS_ VARIANT FAR * pvarFocusChild) PURE; STDMETHOD(get_accSelection)(THIS_ VARIANT FAR * pvarSelectedChildren) PURE; STDMETHOD(get_accDefaultAction)(THIS_ VARIANT varChild, BSTR* pszDefaultAction) PURE; STDMETHOD(accSelect)(THIS_ long flagsSelect, VARIANT varChild) PURE; STDMETHOD(accLocation)(THIS_ long* pxLeft, long* pyTop, long* pcxWidth, long* pcyHeight, VARIANT varChild) PURE; STDMETHOD(accNavigate)(THIS_ long navDir, VARIANT varStart, VARIANT * pvarEndUpAt) PURE; STDMETHOD(accHitTest)(THIS_ long xLeft, long yTop, VARIANT * pvarChildAtPoint) PURE; STDMETHOD(accDoDefaultAction)(THIS_ VARIANT varChild) PURE; STDMETHOD(put_accName)(THIS_ VARIANT varChild, BSTR szName) PURE; STDMETHOD(put_accValue)(THIS_ VARIANT varChild, BSTR pszValue) PURE; }; #endif // NO_ACCESSIBLE_INTERFACE typedef IAccessible* LPACCESSIBLE; //////////////////////////////////////////////////////////////////////////// // GUIDs (these GUIDs can be linked to from OLEACC.LIB) //EXTERN_C __declspec(dllimport) const GUID LIBID_Accessibility; //EXTERN_C __declspec(dllimport) const IID IID_IAccessible; //////////////////////////////////////////////////////////////////////////// // Types to help dynamic binding to OLEACC.DLL typedef LRESULT (STDAPICALLTYPE *LPFNLRESULTFROMOBJECT)(REFIID riid, WPARAM wParam, LPUNKNOWN punk); typedef HRESULT (STDAPICALLTYPE *LPFNOBJECTFROMLRESULT)(LRESULT lResult, REFIID riid, WPARAM wParam, void** ppvObject); typedef HRESULT (STDAPICALLTYPE *LPFNACCESSIBLEOBJECTFROMWINDOW)(HWND hwnd, DWORD dwId, REFIID riid, void** ppvObject); typedef HRESULT (STDAPICALLTYPE *LPFNACCESSIBLEOBJECTFROMPOINT)(POINT ptScreen, IAccessible** ppacc, VARIANT* pvarChild); typedef HRESULT (STDAPICALLTYPE *LPFNCREATESTDACCESSIBLEOBJECT)(HWND hwnd, LONG idObject, REFIID riid, void** ppvObject); typedef HRESULT (STDAPICALLTYPE *LPFNACCESSIBLECHILDREN)(IAccessible* paccContainer, LONG iChildStart,LONG cChildren, VARIANT* rgvarChildren,LONG* pcObtained); //////////////////////////////////////////////////////////////////////////// // Prototypes STDAPI_(LRESULT) LresultFromObject(REFIID riid, WPARAM wParam, LPUNKNOWN punk); STDAPI ObjectFromLresult(LRESULT lResult, REFIID riid, WPARAM wParam, void** ppvObject); STDAPI WindowFromAccessibleObject(IAccessible*, HWND* phwnd); STDAPI AccessibleObjectFromWindow(HWND hwnd, DWORD dwId, REFIID riid, void **ppvObject); STDAPI AccessibleObjectFromEvent(HWND hwnd, DWORD dwId, DWORD dwChildId, IAccessible** ppacc, VARIANT* pvarChild); STDAPI AccessibleObjectFromPoint(POINT ptScreen, IAccessible ** ppacc, VARIANT* pvarChild); STDAPI CreateStdAccessibleObject(HWND hwnd, LONG idObject, REFIID riid, void** ppvObject); STDAPI AccessibleChildren (IAccessible* paccContainer, LONG iChildStart, LONG cChildren, VARIANT* rgvarChildren,LONG* pcObtained); STDAPI_(UINT) GetRoleTextA(DWORD lRole, LPSTR lpszRole, UINT cchRoleMax); STDAPI_(UINT) GetRoleTextW(DWORD lRole, LPWSTR lpszRole, UINT cchRoleMax); #ifdef UNICODE #define GetRoleText GetRoleTextW #else #define GetRoleText GetRoleTextA #endif // UNICODE STDAPI_(UINT) GetStateTextA(DWORD lStateBit, LPSTR lpszState, UINT cchState); STDAPI_(UINT) GetStateTextW(DWORD lStateBit, LPWSTR lpszState, UINT cchState); #ifdef UNICODE #define GetStateText GetStateTextW #else #define GetStateText GetStateTextA #endif // UNICODE #endif // !__MKTYPLIB__ #endif // _OLEACC_H_