// Fig. 19.7: circle2.h // Definition of class Circle #ifndef CIRCLE2_H #define CIRCLE2_H #include "point2.h" class Circle : public Point { public: // default constructor Circle( double r = 0.0, int x = 0, int y = 0 ); ~Circle(); private: double radius; }; // end class Circle #endif /************************************************************************** * (C) Copyright 1992-2004 by Deitel & Associates, Inc. and * * Pearson Education, Inc. All Rights Reserved. * * * * DISCLAIMER: The authors and publisher of this book have used their * * best efforts in preparing the book. These efforts include the * * development, research, and testing of the theories and programs * * to determine their effectiveness. The authors and publisher make * * no warranty of any kind, expressed or implied, with regard to these * * programs or to the documentation contained in these books. The authors * * and publisher shall not be liable in any event for incidental or * * consequential damages in connection with, or arising out of, the * * furnishing, performance, or use of these programs. * *************************************************************************/