// Fig. 20.1: cylindr1.h // Definition of class Cylinder #ifndef CYLINDR1_H #define CYLINDR1_H #include "circle1.h" class Cylinder : public Circle { public: // default constructor Cylinder( double h = 0.0, double r = 0.0, int x = 0, int y = 0 ); void setHeight( double ); double getHeight(); virtual double area() const; virtual double volume() const; virtual void printShapeName() const {cout << "Cylinder: ";} virtual void print() const; private: double height; // height of Cylinder }; // end class Cylinder #endif /************************************************************************** * (C) Copyright 1992-2004 by Deitel & Associates, Inc. and * * Pearson Education, Inc. All Rights Reserved. * * * * DISCLAIMER: The authors and publisher of this book have used their * * best efforts in preparing the book. These efforts include the * * development, research, and testing of the theories and programs * * to determine their effectiveness. The authors and publisher make * * no warranty of any kind, expressed or implied, with regard to these * * programs or to the documentation contained in these books. The authors * * and publisher shall not be liable in any event for incidental or * * consequential damages in connection with, or arising out of, the * * furnishing, performance, or use of these programs. * *************************************************************************/