/* ************************************************************************* * SDL-Ball - DX-Ball/Breakout remake with openGL and SDL for Linux Copyright (C) 2008 Jimmy Christensen ( dusted at dusted dot dk ) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . * ************************************************************************* */ class effectManager; #define FX_SPARKS 0 #define FX_FIRE 1 #define FX_TRANSIT 2 #define FX_PARTICLEFIELD 3 #define FX_VAR_TYPE 1 #define FX_VAR_NUM 0 #define FX_VAR_SPEED 2 #define FX_VAR_SPREAD 3 #define FX_VAR_SIZE 4 #define FX_VAR_LIFE 5 #define FX_VAR_GRAVITY 6 #define FX_VAR_COLDET 7 #define FX_VAR_COLOR 8 #define FX_VAR_TEXTURE 9 #define FX_VAR_RECTANGLE 10